![]() The game never punishes you for trying to find your own way. Or instead, knock out an NPC using chloroform and steal their clothes, then hide in plain sight. As Agent 47, you can keep his tailored suit and red tie on and sneak your way through a level, garrotting enemies from the shadows. The creative level design means that sneaky players will find holes in levels, allowing them to use subterfuge in order to take out only the targets, or if you don’t have the patience you can get rid of the silencers and go on a spree. The story of what happens to the targets is ultimately yours. Objectives can be tackled from multiple angles, and the game never forces you down a particular path. Each level is an intricate sandbox which gives players the freedom to improvise a plan and follow it through to its violent, and sometimes darkly comic conclusion. Every one has a distinctive flavour, from infiltrating an extravagant party at an Embassy building in Russia, or stalking your prey through a dusty Afghan market. The protagonist may not have much of a personality, but the missions certainly do. The game’s plot focuses on Agent 47’s quest to rescue a priest, which forces him out of retirement and takes him on a journey around the world, with hits taking place in Sicily, Russia, Japan, Afghanistan, Malaysia, and India. Agent 47, a cold-blooded contract killer with no emotions and one objective: to get the job done well. The main protagonist is a cloned assassin, a man who was born to destroy. The second entry in the Hitman series is showing it’s age a bit these days, but I will always see this special game as a major pioneer of the genre. 1st October 2016 marks fourteen years since the release of Hitman 2: Silent Assassin, and even after all this time, it’s still considered one of the greatest stealth action games ever made.
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